Resources, divided into berries and minerals, are gathered from resource nodes by Rabite units. Some of the units available to the player are characters in the game's storyline, while the rest are monsters which can be summoned by the player. Individual units and enemies are shown on the map in the visible areas. The Nintendo DS's second screen shows a map of the current mission, including which parts of the map can currently be seen by the player's units and which parts are covered by fog of war. The game world is divided into an isometric grid, with one unit allowed per space. Units are controlled via the Nintendo DS touch screen, selected by tapping on them and sent to destinations or to attack by tapping on their target. Unlike prior games in the series, which are typically action role-playing games, Heroes is a real-time strategy game (RTS), in which the player controls up to 25 units in battles on fixed maps. Like previous games in the Mana series, Heroes of Mana features a top-down perspective, in which the player characters navigate the terrain and fight off hostile creatures and enemies. ![]() The upper screen shows the game map, including fog of war, while the bottom screen shows a portion of the game field with several units with health bars attacking enemies. While critics generally praised the graphics, they were dismissive of the plot, mixed on the actual gameplay and sharply negative on what they saw as poor artificial intelligence and pathfinding inhibiting actual play. The game was not a commercial success, selling around 180,000 copies worldwide by the end of 2007, less than contemporary Mana games. The story was written by Masato Kato, and the music was composed by Yoko Shimomura. Heroes of Mana was produced by series creator Koichi Ishii and directed by Takeo Oin it is the final game in the series to involve Ishii. Players can fight several dozen required and optional battles in the single-player game, as well as local multiplayer matches. ![]() The Nintendo DS's second screen displays a map of the ongoing battle, and buildings and units are constructed inside of the player's airship and dropped onto the map by the flying base. Composed of a series of strategic battles, the player gathers resources, constructs buildings and units, and fights enemy forces to achieve objectives on fixed isometric grid maps. While it contains some small role-playing elements, Heroes of Mana is a real-time strategy game, unlike the prior action role-playing game titles of the series. Set in a high fantasy universe, Heroes of Mana follows a young soldier, Roget, as he journeys to defend several nations from the ruthless aggression of his own country in a series of battles. It is the ninth game of the Mana series and the fourth entry in the World of Mana subseries, following the release of Dawn of Mana three months prior. Heroes of Mana is a 2007 real-time strategy video game developed by Brownie Brown and Square Enix and published by Square Enix for the Nintendo DS.
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